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    River Dragon, Juvenile

    Jon Brazer Enterprises: Book of the River Nations

    Scales of sparkling blue protect this powerful dragon. The scalding hot water it spits boils its dinner alive.

    Juvenile River Dragon CR 8

    XP 4,800
    CN Medium dragon (aquatic, fire)
    Init +6; Senses dragon senses, watersight; Perception +16
    Aura frightful presence (120 ft., DC 17)


    AC 25, touch 12, flat-footed 23 (+2 Dex, +13 natural)
    hp 105 (10d12+40)
    Fort +11, Ref +9, Will +10
    Immune fire, dragon traits
    Weaknesses vulnerability to fire


    Speed 30 ft., swim 60 ft.
    Melee bite +15 (1d8+7)
    Space 5 ft.; Reach 5 ft. (10 ft. with bite)
    Special Attacks breath weapon (60-ft. line, DC 19, 8d6 fire)
    Spell-Like Abilities (CL 10th; concentration +12)

    Sorcerer Spells Known
    (CL 1st; concentration +3)


    Str 21, Dex 15, Con 18, Int 13, Wis 16, Cha 14
    Base Atk +10; CMB +15; CMD 27 (cannot be tripped)
    Feats Athletic, Cleave, Great Cleave, Improved Initiative, Power Attack
    Skills Intimidate +15, Knowledge (Nature) +14, Perception +16, Spellcraft +14, Stealth +15, Survival +16, Swim +30; Racial Modifiers +8 Swim
    Languages Common, Draconic
    SQ air breathing, speak with aquatic, watersight


    Air Breathing (Ex)

    The river dragon can breathe air just as naturally as water. This dragon can freely use its breath weapon, spells and other abilities in both air and water.

    Speak with Aquatic (Ex)

    This river dragon gains a constant spell-like ability to speak with animals of the aquatic subtype. This otherwise functions as speak with animals.

    Watersight (Ex)

    This river dragon can see underwater four times better than a human.

    Variant 3PP

    This is a Variant Monster.

    This is a Variant Monster based on a monster presented in a 3rd party publisher's book. The full stats were not provided by publisher, so some calculations were made.

    Editor's Notes

    Unlike most dragons, the river dragon lacks several key attacks, including claws, wings, crush, and tail sweep.  GM's may wish to reduce the creature's CR by 1 to reflect this reduced combat capability.