Aura frightful presence (180 ft., DC 20)
AC 27, touch 8, flat-footed 27 (+19 natural, –2 size)
hp 172 (15d12+75)
Fort +14, Ref +9, Will +14
DR 5/magic; Immune acid, paralysis, sleep; SR 23
Speed 40 ft., fly 200 ft. (poor), swim 40 ft.
Melee bite +21 (2d8+12/19–20), 2 claws +21 (2d6+8/19–20), 2 wings +16 (1d8+4), tail slap +16 (2d6+12)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 22, 12d6 acid), crush (Small creatures, DC 22, 2d8+12)
Spell-Like Abilities (CL 15th)
suggestion (DC 16)
Spells Known (CL 5th)
0 (at will)—dancing lights, detect magic, ghost sound, mage hand, message, prestidigitation
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Base Atk +15; CMB +25; CMD 35 (39 vs. trip)
Feats Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite, claws), Iron Will, Power Attack
Skills Fly +10, Knowledge (arcane) +21,
Knowledge (nature) +21, Perception +25, Spellcraft +21, Stealth +10, Survival +21, Swim +34, Use Magic Device +21
Languages Common, Draconic, Elven, Sylvan
An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.
A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.