|Juvenile Black Dragon
CE medium dragon (water)
Init +6; Senses dragon senses; Perception +19
AC 24, touch 12, flat-footed 22 (+2 Dex, +12 natural)
hp 105 (10d12+40)
Fort +11, Ref +9, Will +9
Immune acid, paralysis, sleep
Speed 60 ft., fly 150 ft. (average), swim 60 ft.
Melee bite +16 (1d8+7), 2 claws +15 (1d6+5), 2 wings +10 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (60 ft. line, DC 20, 8d6 acid)
Spell-Like Abilities (CL 10th, concentration +11)
At will--darkness (40 ft. radius)
Str 21, Dex 14, Con 19, Int 12, Wis 15, Cha 12
Base Atk +10; CMB +15; CMD 27 (31 vs. trip)
Feats Alertness, Improved Initiative, Power Attack, Skill Focus (Stealth), Weapon Focus (bite)
Skills Fly +15, Handle Animal +11, Intimidate +14, Knowledge (Arcana) +14, Perception +19, Stealth +21, Swim +26; Racial Modifiers +8 Swim
Languages Common, Draconic
SQ speak with reptiles, swamp stride, water breathing
Speak with Reptiles (Sp)
A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.
Swamp Stride (Ex)
A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.
Water Breathing (Ex)
A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.