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Dragon, Tidepool

This small draconic creature seems better suited for the waves than wind, its wings sweeping along its body like massive fins. Light from the water refracts off its resilient-looking cerulean hide as it snaps crustacean-like claws.

Tidepool Dragon CR 3

XP 800
CN Tiny dragon (aquatic)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9


AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 30 (4d12+4)
Fort +5, Ref +7, Will +6
Immune paralysis, sleep


Speed 10 ft., fly 30 ft. (average), swim 60 ft.
Melee bite +6 (1d3), 2 claws +6 (1d3 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (5-ft. line, 2d6 fire damage, Reflex DC 13 for half, usable every 1d4 rounds)
Spell-Like Abilities (CL 4th; concentration +6)

3/dayfreedom of movement (self only)

Spells Known (caster level 4th; concentration +6)

2nd (4/day)slipstream
1st (7/day)hydraulic push, obscuring mist
0th (at will)acid splash, dancing lights, daze (DC 12), detect poison, mage hand, touch of fatigue (DC 12)


Str 11, Dex 13, Con 13, Int 8, Wis 14, Cha 14
Base Atk +4; CMB +3; CMD 13
Feats Improved Initiative, Lightning Reflexes
Skills Fly +12, Knowledge (nature) +6, Perception +9, Survival +9, Swim +15
Languages Common, Draconic
SQ amphibious


Attach (Ex)

When a tidepool dragon hits with a claw attack, it automatically grapples its foe, dealing automatic damage with that claw each round.

Breath Weapon (Su)

When a tidepool dragon uses its breath weapon underwater, it creates a 10-foot cone of superheated water rather than a line of fire (as noted above). This effect deals the breath weapon's damage to any creatures in the cone's area, though victims can still save to take only half damage.