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    Terra-cotta Horseman

    Terra-cotta Horseman CR 7

    XP 2,400
    N Large construct
    Init +7; Senses darkvision 60 ft., low-light vision; Perception +10


    AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
    hp 85 (10d10+30)
    Fort +3, Ref +5, Will +3
    DR 5/bludgeoning; Immune construct traits, fire; SR 18


    Speed 30 ft.
    Melee lance +17 (1d8+12/x3) or 2 slams +11 (1d6+7)
    Space 10 ft.; Reach 5 ft. (10 ft. with lance)
    Special Attacks keen weapons, rank fighting, trample (1d6+4, DC 18)


    Str 24, Dex 14, Con —, Int 1, Wis 11, Cha 1
    Base Atk +10; CMB +17 (+19 bull rush/overrun); CMD 29 (31 bull rush/overrun, 33 vs. trip)
    Feats  Improved Bull RushImproved InitiativeImproved OverrunPower Attack, Weapon Focus (lance)
    Skills Perception +10
    SQ  undersized weapons


    Keen Weapons (Su)

    After it has engaged in at least 1 round of combat, a terra-cotta horseman's weapons automatically gain the benefits of keen weapon (CL 6th). This effect persists until the end of the battle.

    Rank Fighting (Ex)

    Whenever a terra-cotta horseman is adjacent to another terra-cotta horseman, it gains a +2 dodge bonus to its AC and a +2 bonus on saving throws, attack rolls, and damage rolls.

    Undersized Weapons (Ex)

    Although this creature is Large, its upper torso is the same size as that of a Medium humanoid. As a result, it wield weapons as if they were one size category smaller than their actual size (Medium).
    Base Creature

    Terra-cotta Horseman

    A terra-cotta horseman's body is made from 600 pounds of clay, fired with rare and magical glazes worth 500 gp.

    CL 9th; Price 19,000 gp


    Craft Construct, animate objects, cat's grace, geas/quest, keen edge, creator must be caster level 9th; Skill Craft (pottery) or Craft (sculptures) DC 14; Cost 10,000 gp