N Large construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +10
AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
hp 85 (10d10+30)
Fort +3, Ref +5, Will +3
DR 5/bludgeoning; Immune construct traits, fire; SR 18
Speed 30 ft.
Melee lance +17 (1d8+12/x3) or 2 slams +11 (1d6+7)
Space 10 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks keen weapons, rank fighting, trample (1d6+4, DC 18)
Str 24, Dex 14, Con —, Int 1, Wis 11, Cha 1
Base Atk +10; CMB +17 (+19 bull rush/overrun); CMD 29 (31 bull rush/overrun, 33 vs. trip)
Feats Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack, Weapon Focus (lance)
Skills Perception +10
SQ undersized weapons
Keen Weapons (Su)
After it has engaged in at least 1 round of combat, a terra-cotta horseman's weapons automatically gain the benefits of keen weapon (CL 6th). This effect persists until the end of the battle.
Rank Fighting (Ex)
Whenever a terra-cotta horseman is adjacent to another terra-cotta horseman, it gains a +2 dodge bonus to its AC and a +2 bonus on saving throws, attack rolls, and damage rolls.
Undersized Weapons (Ex)
Although this creature is Large, its upper torso is the same size as that of
a Medium humanoid. As a result, it wield weapons as if they were
one size category smaller than their actual size (Medium).