N Medium construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +8
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 64 (8d10+20)
Fort +2, Ref +5, Will +2
DR 5/bludgeoning; Immune construct traits, fire; SR 17
Speed 30 ft.
Melee longsword +10/+5 (1d8+3/19-20), shortsword +10 (1d6+1/19-20) or 2 slams +11 (1d6+3)
Special Attacks keen weapons, rank fighting
Str 16, Dex 16, Con —, Int 1, Wis 11, Cha 1
Base Atk +8; CMB +11; CMD 24
Feats Improved Initiative, Two-Weapon Fighting, Weapon Focus (longsword, shortsword)
Skills Perception +8
Keen Weapons (Su)
After it has engaged in at least 1 round of combat, a terra-cotta soldier's weapons automatically gain the benefits of keen weapon (CL 6th). This effect persists until the end of the battle.
Rank Fighting (Ex)
Whenever a terra-cotta soldier is adjacent to another terra-cotta soldier, it gains a +2 dodge bonus to its AC and a +2 bonus on saving throws, attack rolls, and damage rolls.
Unlike most constructs, a terra-cotta soldier carries within its form a spark of intelligence. This is hardly enough to grant the construct the ability to speak or otherwise engage in free will, but it is enough for it to carry out more complex tactics than most constructs are capable of. It's not unusual for a terra-cotta soldier to possess different feats or use different weapons. Two relatively common variants are summarized below.
Terra-Cotta Archer (+0 CR): Terra-cotta archers are simply terra-cotta soldiers outfitted with composite longbows. Terra-cotta archers have Improved Initiative, Point-Blank Shot, Precise Shot, and Weapon Focus (longbow) as feats.
Terra-Cotta Horseman (+1 CR): Some terra-cotta soldiers are crafted to resemble warriors mounted on terra-cotta horses, though rider and mount are one creature. Terra-cotta horsemen are Large terra-cotta soldiers with 10 racial Hit Dice and the trample and undersized weapons special abilities. Terra-cotta horsemen are usually outfitted with lances instead of swords, and have Improved Bull Rush, Improved Initiative, Improved Overrun, Power Attack, and Weapon Focus (lance) as feats.