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Swarm, Adamantine Wasp

The sound of metallic clicking drones in your ears as thousands of tiny metal insects descend from the air.

Adamantine Wasp Swarm CR 10

XP 9,600
N Fine construct (swarm)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +0


AC 24, touch 24, flat-footed 18 (+6 Dex, +8 size)
hp 82 (15d10)
Fort +5, Ref +11, Will +5
Immune weapon damage, construct traits, swarm traits; SR 21
Weaknesses swarm traits


Speed 5 ft., fly 40 ft. (good)
Melee swarm (3d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 17)


Adamantine wasps, being constructs, are non-intelligent and are programmed to carry out simple tasks such as "guard this room" or "attack any who enter here." When following their commands, adamantine wasps fight until destroyed. A swarm attacks by stinging its foes and injecting its blood-freezing poison.


Str 1, Dex 22, Con —, Int —, Wis 11, Cha 2
Base Atk +15; CMB —; CMD
Skills Fly +18


Poison (Ex)

Swarm—injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1d4 Dexterity damage; cure 2 consecutive saves.

A creature reduced to Dexterity 0 freezes solid (similar to a flesh to stone spell) for 1d4 hours as his body hardens into ice. If reduced to 0 or less hit points while frozen, the creature shatters into pieces and dies. The save DC is Constitution-based.

Editor's Note
The skill required to assemble the body is missing in the source material, and the cost doesn't agree with the rest of the construction requirements.  GM's are encouraged to ignore the incomplete sentence.

Creating an adamantine wasp swarm costs 10,000 gp. Assembling the “body” requires a successful DC 20 Craft (armor) check.

CL 13th; Price 80,000 gp


Craft Construct, fly, geas/quest, poison, limited wish, creator must be caster level 13th; Skill Craft (weapons) or Craft (armor) DC 18; Cost 45,000 gp