N Medium construct
Init +4; Senses blindsight 90 ft., darkvision 60 ft., low-light vision; Perception +0
AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
hp 75 (10d10+20)
Fort +3, Ref +7, Will +3
DR 10/adamantine and bludgeoning; Immune acid, cold, electricity, fire, magic, construct traits
Speed 30 ft.
Melee 2 slams +16 (1d8+6)
Str 22, Dex 18, Con --, Int --, Wis 10, Cha 1
Base Atk +10; CMB +16; CMD 30
Immunity to Magic (Ex)
A lead skeleton is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals sonic damage slows a lead skeleton (as the slow spell) for 1d4 rounds, with no saving throw.