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    Skeleton, Lead

    This creature appears to be an animated skeleton whose bones have been coated with metal.

    Lead Skeleton CR 7

    XP 3,200
    N Medium construct
    Init +4; Senses blindsight 90 ft., darkvision 60 ft., low-light vision; Perception +0

    DEFENSE

    AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
    hp 75 (10d10+20)
    Fort +3, Ref +7, Will +3
    DR 10/adamantine and bludgeoning; Immune acid, cold, electricity, fire, magic, construct traits

    OFFENSE

    Speed 30 ft.
    Melee 2 slams +16 (1d8+6)

    STATISTICS

    Str 22, Dex 18, Con --, Int --, Wis 10, Cha 1
    Base Atk +10; CMB +16; CMD 30

    SPECIAL ABILITIES

    Immunity to Magic (Ex)

    A lead skeleton is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

    A magical attack that deals sonic damage slows a lead skeleton (as the slow spell) for 1d4 rounds, with no saving throw.

    Construction

    Bones from a full humanoid skeleton are carefully sheathed in an alloy of lead and iron and rejoined with iron or steel hinges. The total cost of the body must be at least 2,000 gp. An elemental spirit is summoned during the creation and bound to the body. To bind the elemental spirit, the creator must summon and confine an elemental using any of the planar binding spells.

    CL 14th; Price 41,000 gp

    CONSTRUCTION REQUIREMENTS

    Craft Construct, geas/quest, limited wish, polymorph any object, resist energy (fire, cold, electricity, acid), planar binding (any), caster must be at least 14th level; Skill Craft (armor) DC 16 or Craft (weapons) DC 16; Cost 21,500 gp