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    Screaming Skull (Cacophony Golem)

    A bleached humanoid skull with glittering rubies embedded into its eye sockets rests silently.

    Screaming Skull CR 4

    XP 1,200
    N Tiny construct
    Init -5; Senses darkvision 60 ft., low-light vision; Perception +0

    DEFENSE

    AC 13, touch 7, flat-footed 18 (-5 Dex, +6 natural, +2 size)
    hp 33 (6d10)
    Fort +2, Ref --, Will +2
    DR 5/adamantine; Immune construct traits, magic

    OFFENSE

    Speed 0 ft., immobile
    Space 2-1/2 ft.; Reach 0 ft.
    Special Attacks cacophony, insanity
    Spell-like Abilities (CL 6th):

    At will--magic missile

    STATISTICS

    Str 10, Dex --, Con --, Int -- Wis 11, Cha 1
    Base Atk +6; CMB +4; CMD 9

    SPECIAL ABILITIES

    Cacophony (Su)

    When a screaming skull detects movement within 40 feet, it emits an ear-shattering roar of tumultuous sounds as a free action that can be heard up to 1,000 feet away. All creatures within 60 feet that hear the sound must make a successful DC 13 Will save or take 1d6 points of sonic damage each round they remain in the area. The screaming also distracts spellcasters attempting to cast spells. A spellcaster within the area must make a successful Concentration check (DC 10 + sonic damage taken) to successfully cast a spell. The screaming lasts for 1d4 rounds before ceasing for one round. After that, the skull remains silent unless a creature is within or moves within 40 feet of it--it then screams again and repeats the above cycle. The save DC is Constitution-based.

    Additionally, this cacophonous scream risks attracts wandering monsters. Whenever the skull first screams, the GM makes an additional wandering monster check to determine if nearby creatures come to investigate the source of the disturbance.

    Insanity (Su)

    Physically touching the screaming skull (including attacks with natural weapons and unarmed attacks) requires the opponent to make a successful DC 13 Will save or be stricken insane as by an insanity spell (caster level 6th). The save DC is Constitution-based.

    Construction

    Screaming Skull

    A screaming skull is created from the skull of a Medium or larger humanoid or other such creature. A single gemstone worth at least 500 gp must be inserted into each eye socket during construction (total cost 1,000 gp).

    CL 8th; Price 15,000 gp

    CONSTRUCTION REQUIREMENTS

    Craft Construct, insanity, magic missile, shout, creator must be at least 8th level; Skill Craft (jewelry) DC 13 or Heal check DC 15; Cost 8,500 gp