This automaton is constructed of wood and ropes and stuffed with straw and grass. Its head appears to be a straw-stuffed bag with holes cut in it to serve as eyes.
Speed 20 ft.
Str 16, Dex 10, Con --, Int --, Wis 11, Cha 14
Target is fascinated, 30 feet, Will DC 14 negates. Fascination lasts as long as the scarecrow is "alive" or remains within 300 feet of the fascinated creature. Note that the approach or animation of the scarecrow does not count as an obvious threat to the victim of this particular fascination effect (although the scarecrow's attack does count as an obvious threat and ends the fascination). This is a mind-affecting effect. The save DC is Charisma-based.
The touch of a scarecrow infuses its target with overwhelming waves of fear. If the victim fails a DC 14 Will save, he is cowering and can take no actions other than attempting a new DC 14 Will save at the end of the following round (and each round thereafter) to throw off the effects of this fear. A successful save leaves the victim shaken for 1 round. This is a mind-affecting fear effect. The Save DC is Charisma-based.