Made from the severed limbs and ruined bodies of dozens of creatures, this crude construct is stitched together with cord and held together with chain. It stumbles about in a fury on three legs, flailing about with three mangled arms. Its grotesque head bellows in unintelligible rage as it gazes about with a single, over-sized eye.
Speed 40 ft.
Str 18, Dex 7, Con —, Int —, Wis 11, Cha 1
If a orcish warclops takes damage, on its next turn it can take a free move action before making a full attack action. Doing so, however, causes the construct to take 2d6 points of damage. This damage bypasses the orcish warclops’ damage reduction.
An orcish warclops is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently agains the creature as noted below.
An orcish warclops is not particularly well constructed. If an orcish warclops takes a critical hit, one of its arms or legs is severed. If it loses a leg, its speed is reduced to 30 feet and its CMD versus trip attempts is reduced to 21. If it loses an arm, it is reduced to 2 slam attacks each round. If it takes a second critical hit, it loses the other appendage. If it takes a third critical hit, it is destroyed.