Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Constructs‎ > ‎

Obsidian Minotaur

This creature appears as a powerfully constructed minotaur, twice the size of a normal human, and carved of obsidian. Its hands end in slightly over-sized claws and its feet are splayed hooves. Small pinpoints of bluish light can be seen in its eyes.

Obsidian Minotaur CR 9

XP 6,400
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0


AC 25, touch 9, flat-footed 25 (+16 natural, -1 size)
hp 96 (12d10+30)
Fort +4, Ref +4, Will +4
DR 10/adamantine; Immune magic, construct traits


Speed 20 ft.
Melee 2 claws +17 (2d8+6 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (10-ft. cube, DC 16, 1d4 Dex damage, useable every 1d4+1 rounds), burn


Str 22, Dex 10, Con --, Int --, Wis 11, Cha 1
Base Atk +12; CMB +19; CMD 29


Breath Weapon (Su)

As a free action, once every 1d4+1 rounds, an obsidian minotaur can expel a cloud of gas directly in front of it. The cloud fills a 10-ft. cube and lasts for 1 round before dispersing. Any creature in the area must succeed on a DC 16 Fortitude save or take 1d4 points of Dexterity damage. The save DC is Constitution-based.

Burn (Ex)

The claws of an obsidian minotaur deal 1d6 points of fire damage each time they hit. A creature hit must succeed on a DC 16 Reflex save or take 1d6 points of fire damage for 1d4+1 rounds as clothes ignite and armor becomes searing hot. The save DC is Constitution-based.

Immunity to Magic (Ex)

An obsidian minotaur is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below.

Tome of Horrors Complete
Support Open Gaming