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    Obsidian Minotaur

    This creature appears as a powerfully constructed minotaur, twice the size of a normal human, and carved of obsidian. Its hands end in slightly over-sized claws and its feet are splayed hooves. Small pinpoints of bluish light can be seen in its eyes.

    Obsidian Minotaur CR 9

    XP 6,400
    N Large construct
    Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

    DEFENSE

    AC 25, touch 9, flat-footed 25 (+16 natural, -1 size)
    hp 96 (12d10+30)
    Fort +4, Ref +4, Will +4
    DR 10/adamantine; Immune magic, construct traits

    OFFENSE

    Speed 20 ft.
    Melee 2 claws +17 (2d8+6 plus 1d6 fire)
    Space 10 ft.; Reach 10 ft.
    Special Attacks breath weapon (10-ft. cube, DC 16, 1d4 Dex damage, useable every 1d4+1 rounds), burn

    STATISTICS

    Str 22, Dex 10, Con --, Int --, Wis 11, Cha 1
    Base Atk +12; CMB +19; CMD 29

    SPECIAL ABILITIES

    Breath Weapon (Su)

    As a free action, once every 1d4+1 rounds, an obsidian minotaur can expel a cloud of gas directly in front of it. The cloud fills a 10-ft. cube and lasts for 1 round before dispersing. Any creature in the area must succeed on a DC 16 Fortitude save or take 1d4 points of Dexterity damage. The save DC is Constitution-based.

    Burn (Ex)

    The claws of an obsidian minotaur deal 1d6 points of fire damage each time they hit. A creature hit must succeed on a DC 16 Reflex save or take 1d6 points of fire damage for 1d4+1 rounds as clothes ignite and armor becomes searing hot. The save DC is Constitution-based.

    Immunity to Magic (Ex)

    An obsidian minotaur is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below.

    Source
    Tome of Horrors Complete
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