N Medium construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 36 (3d10+20)
Fort +1, Ref +4, Will +1
DR 5/bludgeoning; Immune construct traits
Speed 30 ft.
Melee bite +6 (1d8+4 plus paralysis)
Special Attacks dance of death
During Combat A necrophidius uses its dance of death ability to daze opponents before attacking.
Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1
Base Atk +3; CMB +6; CMD 19 (can't be tripped)
Skills Stealth +15; Racial Modifiers +12 Stealth
Dance of Death (Ex)
A necrophidius can entrance opponents by swaying back and forth. Creatures within 30 feet who can see this must succeed on a DC 15 Will save or be dazed for 2d4 rounds. This is a mind-affecting compulsion effect. The save DC is Constitution-based and includes a +4 racial bonus.
A living creature bitten by a necrophidius must succeed on a DC 13 Fortitude save or be paralyzed for 1d6 minutes. The save DC is Constitution-based and includes a +2 racial bonus.