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    Homunculus, Snapjaw

    These leathery things with bone and metal jaws are known as snapjaw homunculi — both security and entertainment, they attack anyone except their master.

    Snapjaw Homunculus CR 2

    XP 600
    Variant advanced homunculus
    NE Tiny construct
    Init +3; Senses darkvision 60 ft., low-light vision; Perception +4

    DEFENSE

    AC 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge, +2 size)
    hp 16 (3d10)
    Fort +1, Ref +6, Will +2
    Immune construct traits

    OFFENSE

    Speed 20 ft., fly 50 ft. (good)
    Melee bite +5 (1d6/×3 plus poison)
    Space 2-1/2 ft.; Reach 0 ft.
    Special Attacks dislocating jaw

    TACTICS

    During Combat The snapjaw homunculi attack intruders with their bear trap jaws. If an opponent succumbs to their poison, they switch to a new enemy.

    Morale If reduced to fewer than 8 hit points, the snapjaw homunculi flee to join their master.

    STATISTICS

    Str 10, Dex 17, Con --, Int 10, Wis 12, Cha 7
    Base Atk +3; CMB +4; CMD 15
    Feats Dodge, Lightning Reflexes
    Skills Fly +11, Perception +4, Stealth +14
    Languages Common (cannot speak); telepathic link

    SPECIAL ABILITIES

    Dislocating Jaw (Ex)

    A snapjaw homunculus’s jaws can open very wide, giving its bite attack a ×3 critical multiplier.

    Poison (Ex)

    Bite—injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save.