uA humanoid wearing iron armor stands before you. In its hand it holds a wickedly sharp longsword. Its eyes show no signs of life.
Speed 30 ft.
Str 24, Dex 10, Con --, Int --, Wis 11, Cha 12
A creature damaged by a sepulchral guardian's slam attack must succeed on a DC 17 Fortitude save or contract crypt death, a supernatural disease created long ago by a spellcaster whose name has been lost over time. The save DC is Constitution-based and includes a +2 racial bonus.
Creatures viewing a sepulchral guardian must succeed on a DC 16 Will save or become shaken as long as the sepulchral guardian is "alive" and within 100 feet and for 2d4 rounds afterwards. A successful save renders the target immune to the guardian's dread for 24 hours. The save DC is Charisma-based.