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Guardian, Sepulchral

uA humanoid wearing iron armor stands before you. In its hand it holds a wickedly sharp longsword. Its eyes show no signs of life.

Sepulchral Guardian CR 8

XP 4,800
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0


AC 21, touch 10, flat-footed 21 (+11 natural)
hp 75 (10d10+20)
Fort +3, Ref +3, Will +3
DR 10/adamantine; Immune cold, construct traits, fire; Resist acid 10, electricity 10; SR 19


Speed 30 ft.
Melee +1 longsword +18/+13 (1d8+8), 2 slams +17 (2d6+7 plus disease)
Special Attacks dread


Str 24, Dex 10, Con --, Int --, Wis 11, Cha 12
Base Atk +10; CMB +17; CMD 27
Gear +1 longsword


Disease (Su)

A creature damaged by a sepulchral guardian's slam attack must succeed on a DC 17 Fortitude save or contract crypt death, a supernatural disease created long ago by a spellcaster whose name has been lost over time. The save DC is Constitution-based and includes a +2 racial bonus.

Crypt Death: Disease--slam; save Fort DC 17; onset 1minute; frequency 1/day; effect 1d6 Con and 1d6 Str damage; cure 3 consecutive saves.

Dread (Su)

Creatures viewing a sepulchral guardian must succeed on a DC 16 Will save or become shaken as long as the sepulchral guardian is "alive" and within 100 feet and for 2d4 rounds afterwards. A successful save renders the target immune to the guardian's dread for 24 hours. The save DC is Charisma-based.

Tome of Horrors Complete
Support Open Gaming

A sepulchral guardian' body is constructed from 500 pounds of iron mixed with rare chemicals totaling 1,000 gp and the preserved corpse of a single humanoid (which is encased in the iron).

CL 11th; Price 41,000 gp


Craft Construct, contagion, geas/quest, limited wish, polymorph any object, creator must be caster level 11th; Skill Craft (armor or weapons) DC 15; Cost 21,000 gp