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Guardian, Graven

This jackal-headed, brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.

Graven Guardian CR 5

XP 1,600
N Medium construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1

DEFENSE

AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 53 (6d10+20); fast healing 2
Fort +2, Ref +4, Will +3
DR 5/adamantine; Immune construct traits; SR 16
Weaknesses faith bound

OFFENSE

Speed 40 ft.
Melee +1 keen scimitar +10/+5 (1d6+5/15-20 plus bleed) or slam +9 (1d6+4)
Special Attacks bleed 2, magic weapon, rest eternal
Spell-Like Abilities (CL 5th; concentration +0)

1/dayhaste (self only)

STATISTICS

Str 16, Dex 15, Con —, Int —, Wis 12, Cha 1
Base Atk +6; CMB +9; CMD 21
SQ guardian domains (Death, Repose)

SPECIAL ABILITIES

Faith Bound (Su)

A graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.

Magic Weapon (Su)

A graven guardian that carries its deity's favored weapon treats that weapon as a +1 weapon as long as it is wielded by the guardian. If the weapon is a melee weapon, it gains the keen weapon special ability (even if the weapon is a bludgeoning weapon). If it is a thrown weapon, it gains the returning weapon special ability. If it is a ranged weapon, it gains the seeking weapon special ability, and generates new ammunition with each attack (this ammunition is destroyed whether or not it hits).

Construction

A graven guardian's body must be sculpted from clay, stone, or wood, and adorned with precious stones, rare woods, or metal inlays worth 500 gp. The Hit Dice and size of graven guardians can be increased as though they were golems.

CL 7th; Price 18,500 gp

CONSTRUCTION REQUIREMENTS

Craft Construct, greater magic weapon, haste, imbue with spell ability, make whole, stone shape, creator must be caster level 7th;
Skill Craft (sculpture) or Craft (pottery) DC 15; Cost 9,500 gp