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Golem, Tallow

This human-sized automaton has been carved from wax. Its face bears no discernible features and appears as a completely smooth surface.

Tallow Golem CR 7

XP 3,200
N Medium construct
Init -1; Senses darkvision 60 ft., low-light vision; Perception +0


AC 18, touch 9, flat-footed 18 (–1 Dex, +9 natural)
hp 75 (10d10+20)
Fort +3; Ref +2; Will +3
DR 10/adamantine and bludgeoning; Immune cold, construct traits
Weaknesses vulnerability to fire


Speed 20 ft.
Melee 2 slams +13 (2d8+3 plus grab)
Special Attacks chemisorb


Str 16, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +10; CMB +13 (+17 grapple); CMD 22


Chemisorb (Ex)

A tallow golem can break down and absorb chemicals from a living victim by making a successful grapple check. If it pins the foe, it deals 1d4 points of Constitution damage each round the pin is maintained. Additionally, this causes skin discoloration. The victim must make a successful DC 17 Fortitude save or take 1 point of Charisma drain. Whether the save succeeds or fails, that victim cannot be affected again by the skin discoloration of that tallow golem’s chemisorb attack for 24 hours. The save DC is Constitution-based and includes a +2 racial bonus.



The tallow golem is formed from a large block of candle wax mixed with special powders worth at least 500 gp.

CL 14th; Price 13,000 gp


Craft Construct, geas/quest, limited wish, resist energy (cold), creator must be caster level 14th; Skill Craft (sculptures) DC 19; Cost 6,750 gp