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    Spikestone Guardian

    This being is shaped vaguely like a gorilla covered with jagged stony spikes.

    Spikestone Guardian CR 9

    XP 6,400
    Variant advanced stone guardian
    N Large construct
    Init -2; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +0
    Aura spikes (5 ft.)

    DEFENSE

    AC 23, touch 8, flat-footed 23 (-2 Dex, +15 natural)
    hp 96 (12d10+30)
    Fort +4, Ref +2, Will +4
    Defensive Abilities construct traits; DR 10/adamantine; Resist cold 10, electricity 10, fire 10

    OFFENSE

    Speed 20 ft.
    Melee 2 slams +17 (3d6+9/19-20)
    Ranged spike volley +6 (2d8+9)
    Space 10 ft.; Reach 10 ft.

    TACTICS

    During Combat The spikestone guardians move to attack anyone not escorted by a shaitan. They prefer to attack foes, but will use spike volleys against those who can avoid melee.

    Morale The spikestone guardians fight until destroyed.

    STATISTICS

    Str 29, Dex 7, Con --, Int --, Wis 11, Cha 1
    Base Atk +9; CMB +19; CMD 27
    SQ geniebound

    SPECIAL ABILITIES

    Aura of Spikes (Su)

    Natural and worked stone surfaces within 5 feet of a spikestone guardian temporarily reshape themselves into spiky surfaces. This aura moves with the guardian, and the spike stones persist only as long as the guardian is within 5 feet. If the guardian moves adjacent to a creature, that creature is not affected by the spike stones unless it moves. Any creature moving into, out of, or through a square within 5 feet of the guardian moves at half speed and takes 1d8 points of piercing damage for each square crossed. In addition, that creature must make a DC 16 Reflex save or have its movement reduced by half until it receives magical healing or a DC 16 Heal check administered over the course of 10 minutes. The save DC is Constitution-based.

    Geniebound (Su)

    Unlike most stone guardians, these spikestone guardians are not linked to a specific ring that allows its wearer to command them. Instead, both of these constructs are bound to Obherak—they obey his commands without question, and if the shaitan is slain, a spikestone guardian immediately goes berserk, attacking the closest creature (even another spikestone guardian) for 1d6 rounds before it crumbles apart into rubble.

    See Invisibility (Su)

    A spikestone guardian can employ see invisibility, as per the spell.

    Spike Volley (Su)

    A spikestone guardian’s spike volley targets one foe. It has a range increment of 60 feet.