N Large construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
AC 26, touch 8, flat-footed 26 (–1 Dex, +18 natural, –1 size)
hp 107 (14d10+30)
Fort +4, Ref +3, Will +4
DR 10/adamantine; Immune construct traits, magic
Speed 20 ft.
Melee 2 slams +22 (2d10+9)
Space 10 ft.; Reach 10 ft.
Special Attacks slow
Str 28, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +14; CMB +24; CMD 33
Immunity to Magic (Ex)
A stone golem is immune to any spell or spell-like ability that allows
spell resistance. In addition, certain spells and effects function
differently against the creature, as noted below.
- A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
- A stone to flesh spell does not actually change the golem's structure but negates its damage reduction and immunity to magic for 1 full round.
stone golem can use a slow effect, as the spell, as a free action once
every 2 rounds. The effect has a range of 10 feet in a burst centered
on the golem and a duration of 7 rounds, requiring a DC 17 Will save to
negate. The save DC is Constitution-based.
stone golem's body is chiseled from a single block of hard stone, such
as granite, weighing at least 3,000 pounds. The stone must be of
exceptional quality, and costs 5,000 gp.
CL 14th; Price 105,000 gp
Construct, antimagic field, geas/quest, limited wish, symbol of stunning, creator must be caster level
14th; Skill Craft (sculpture) or Craft
(stonemasonry) DC 19; Cost 55,000 gp