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Golem, Rope

This construct is a tangled mess of knotted and bundled ropes in roughly humanoid form.

Rope Golem CR 5

XP 1,600
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0


AC 17, touch 10, flat-footed 17 (+7 natural)
hp 53 (6d10+20)
Fort +2; Ref +2; Will +2
DR 5/adamantine and slashing; Immune construct traits, magic
Weaknesses vulnerability to fire


Speed 30 ft.
Melee 2 slams +9 (2d6+3 plus grab)
Special Attacks strangulation (1d8+3)


Str 17, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +6; CMB +9 (+13 grapple); CMD 19


Strangulation (Ex)

A rope golem deals 1d8+3 points of damage with a successful grapple check. Because the rope golem seizes the opponent by the neck, a strangled foe cannot speak or cast spells with verbal components.

Immunity to Magic (Ex)

A rope golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A disintegrate spell affects it normally. A rope trick or animate rope spell deals 1d6 points of damage to the rope golem per three levels of the spell caster (e.g., a 6th-level sorcerer deals 2d6 points of damage to a rope golem if it casts rope trick or animate rope). A mending spell heals the rope golem of 2d6 points of damage. Fire-based effects and spells affect it as described in its fire vulnerability above.

Tome of Horrors Complete
Support Open Gaming
Rope Golem Construction

A rope golem’s body is spun and tied from 200 pounds of rope. Special bindings and powders worth 200 gp are used in the process.

CL 8th; Price 14,200


Craft Construct, animate rope, geas/quest, rope trick, creator must be caster level 8th ; Skill Craft (ropemaking) DC 13; Cost 7,200