Silvery-white powder shakes loose from this construct as it stomps across the floor. Its face is a featureless plane except for two gouges where there should be eyes.
Speed 30 ft.
Str 15, Dex 13, Con —, Int —, Wis 11, Cha 1
As a free action, a magnesium golem can generate an aura in a 10-foot radius spread that sickens all living creatures entering the area for 1d4 minutes if that creature fails a DC 16 Fortitude save. A creature that successfully saves cannot be affected again by the same magnesium golem’s aura of sickness for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. This is a poison effect. The save DC is Constitution-based and includes a +2 racial bonus.
A magic attack that deals water damage or creates water slows a magnesium golem (as the slow spell) for 3 rounds, with no saving throw.
A magical effect that deals fire damage breaks any slow effect and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A magnesium golem gets no saving throw against fire effects.