This jagged construct of glass has a human’s shape, save that one arm ends in a jagged hammer and another in a spike of glass.
Str 20, Dex 9, Con —, Int —, Wis 11, Cha 1
New Wording (with errata): A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem’s brightness for 24 hours. The DC is Constitution-based.
Reworded for clarity: Any sighted creature within 30 feet of a glass golem while the golem is within an area of bright light gains the dazzled condition for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem’s brightness for 24 hours. The DC is Constitution-based.
A glass golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a glass golem, as noted below.
As a free action once every 1d4 rounds, a glass golem can align its internal structure to enhance its resistance to magic for 1 round. During this time, the golem reflects spells (even spells that function differently against the golem as described in its immune to magic ability) as if under the effect of a spell turning spell.
A glass golem’s body is made from 2,500 pounds of glass mixed with special salts and rare minerals worth 1,000 gp.
CL 10th; Price 33,000 gp (glass); 39,400 (stained glass)
Requirements Craft Construct, animate objects, flame strike, geas/quest, spell turning, creator must be caster level 10th; Skill Craft (sculptures) DC 17; Cost 17,000 gp (glass golem); 20,200 gp (stained glass golem)