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    Golem, Clockwork

    A vaguely humanoid shape made of metal lurches to life with the grinding whir and frantic ticking of hundreds of gears.

    Clockwork Golem CR 12

    XP 19,200
    N Large construct
    Init +1; Senses darkvision 60 ft., low-light vision; Perception +0

    DEFENSE

    AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, –1 size)
    hp 118 (16d10+30)
    Fort +5, Ref +6, Will +5
    DR 10/adamantine; Immune construct traits, magic

    OFFENSE

    Speed 30 ft.
    Melee 2 slams +23 (2d10+8 plus grab)
    Space 10 ft.; Reach 10 ft.
    Special Attacks death burst, grind, wall of gears

    STATISTICS

    Str 27, Dex 12, Con —, Int —, Wis 11, Cha 1
    Base Atk +16; CMB +25 (+29 grapple); CMD 36

    SPECIAL ABILITIES

    Death Burst (Ex)

    When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage. The save DC is Constitution-based.

    Grind (Ex)

    A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.

    Immunity to Magic (Ex)

    A clockwork golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a clockwork golem, as noted below.

    A grease spell cast on the golem causes it to move quickly for 1d6 rounds, as if under the effects of haste.

    A rusting grasp spell deals damage to a clockwork golem normally, and makes the golem staggered for 1d6 rounds (no save).

    Wall of Gears (Su)

    As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature’s space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem’s AC and immunities remain the same while it is in this form.

    Construction

    A clockwork golem’s body is made up of hundreds of carefully crafted copper, iron, and silver gears, weighing almost 1,500 pounds, and worth a total of 10,000 gp.

    Clockwork Golem

    CL 15th; Price 120,000 gp

     CONSTRUCTION

    Requirements Craft Construct, animate objects, blade barrier, geas/quest, grease, telekinesis, creator must be caster level 15th; Skill Craft (clocks) or Craft (locks) DC 20; Cost 65,000 gp