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    Golem, Carrion (stand-in)

    Some tieflings and other deformed spellcasters enjoy creating carrion golems in their own image. These disgusting variants are still cobbled together from an assortment of corpses, but the crafter carefully sculpts them and covers strange appendages in grafts of flesh or hide depending on their own physical traits.

    Carrion Golem (stand-in) CR 4

    XP 1,200
    N Medium construct
    Init +1; Senses blindsense 10 ft., darkvision 60 ft., low-light vision; Perception +0
    Aura foul stench (DC 12, 1 round)

    DEFENSE

    AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
    hp 42 (4d10+20)
    Fort +1, Ref +2, Will +1
    DR 5/bludgeoning or slashing; Immune construct traits, magic

    OFFENSE

    SSpeed 30 ft.
    Melee 2 slams +7 (1d8+3 plus disease)
    Special Attacks plague carrier

    STATISTICS

    Str 17, Dex 12, Con —, Int —, Wis 11, Cha 1
    Base Atk +4; CMB +7; CMD 18
    Skills Disguise +3; Racial Modifiers +8 Disguise

    SPECIAL ABILITIES

    Foul Stench (Ex)

    This functions as the stench ability, but causes affected creatures to be nauseated rather than sickened.

    Immune to Magic (Ex)

    A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

    • Gentle repose causes a carrion golem to become stiff and helpless for 1d4 rounds if it fails a Will save against the spell.
    • Animate dead causes the various parts of the golem’s body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).
    • Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).
    • Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 rounds.

    Plague Carrier (Ex)

    When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease—most carrion golems inflict filth fever. The save DC is Constitution-based and includes a +2 racial bonus.

    Filth Fever: slam—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.

    Variant Monster

    Variant Monster

    This is a Variant Monster.

    The full stats were not provided by Paizo so some calculations were made.

    Credit

    Conversion by: overfiend_87

    overfiend_87's lab

    Construction Section by:  sowhereaminow

    Construction

    A stand-in carrion golem’s body can be constructed using at least two Medium corpses and four smaller corpses, but the corpses must have the similar physical traits to the caster.  Special care must be taken when assembling the stand-in to gain the disguise benefit, hence the higher DC skill check. Special reagents worth 500 gp are also required.

    Carrion Golem (Stand-In)

    CL 7th; Price 10,500 gp

     CONSTRUCTION
    Requirements Craft Construct, animate dead, contagion, false life, gentle repose, lesser geas, creator must be caster level 7th; Skill Craft (leather) or Heal DC 18; Cost 5,500 gp