Occasionally, a particularly
twisted individual creates a carrion golem using parts from horses and
other large quadrapeds, making the construct strong enough to use as a
mount. Employed primarily for the shock value, and occasionally called
upon to lead the vanguard of evil armies, few things are more terrifying
than a man riding into battle on a decaying horse with spider legs and a
man’s face, his legs stuck firm to the putrefying molded flesh of the
Speed 40 ft.
Str 25, Dex 10, Con --, Int --, Wis 11, Cha 1
A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
• Animate dead causes the various parts of the golem’s body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).
• Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).
• Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 rounds.
When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease—most carrion golems inflict filth fever. The save DC is Constitution-based and includes a +2 racial bonus.
A carrion golem’s body can be constructed using at least two Large quadraped corpses and four smaller corpses. Special reagents worth 750 gp are also required.
CL 7th; Price 12,750 gp
Requirements Craft Construct, animate dead, contagion, false life, gentle repose, lesser geas, creator must be caster level 7th; Skill Craft (leather) or Heal DC 14; Cost 6,500 gp