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    Dragonship

    This automaton appears as a massive wooden longship sculpted to grant it a dragonlike appearance, with a scaled hull, a bow curving up to form a dragon’s head, and a stern tapering to a tail.

    Dragonship CR 10

    XP 9,600
    N Gargantuan construct
    Init –3; Senses darkvision 60 ft., low-light vision; Perception +0

    DEFENSE

    AC 23, touch 3, flat-footed 23 (–3 Dex, +20 natural, –4 size)
    hp 170 (20d10+60)
    Fort +6; Ref +3; Will +6
    DR 15/adamantine; Immune construct traits
    Weaknesses vulnerability to fire

    OFFENSE

    Speed swim 40 ft.
    Melee bite +25 (1d8+9), 4 slams +25 (2d6+9)
    Space 20 ft.; Reach 15 ft. (20 ft. with bite)
    Special Attacks breath weapon (30–ft. cone, 10d6 fire damage, Reflex DC 20 for half, usable 3/day)

    STATISTICS

    Str 28, Dex 4, Con —, Int —, Wis 10, Cha 10
    Base Atk +20; CMB +33; CMD 42 (can’t be tripped)
    Skills Swim +17
    SQ navigate, winds

    SPECIAL ABILITIES

    Navigate (Ex)

    A captain merely has to whisper into the ear of the dragon-head and make a Profession (sailor) check (DC 15) to get the dragonship to understand its course. A dragonship never gets lost on an ocean voyage, and has a 50% chance of automatically being aware of any safe coastline, seaside towns and villages, and hidden ocean dangers such as reefs and sandbars (it only knows of such dangers if they are in the volume of sea charts used in its creation).

    Winds (Su)

    At will, a dragonship can cause winds to fill its sails. This operates as the control winds spell (caster level 10th) with the restriction that it can only increase the wind’s force for the purposes of propulsion. The winds are generated from a point beyond and slightly above the dragonship’s stern. A dragonship cannot use these winds to attack; their sole purpose is propulsion.

    Source
    Tome of Horrors Complete
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    Construction

    A dragonship’s body is a constructed similar to a normal longship fitted with a dragon-head mounted on the bow. The ship costs 10,000 gp and the figurehead costs 1,000 gp. Also required is a volume of sea charts and maps (total value at least 200 gp), to be burned in the mouth of the dragonship’s head upon completion of its construction. Consumed in the fire, the distilled knowledge of the sea charts provides the dragonship with its ability to navigate.

    CL 16th; Price 99,200 gp

    CONSTRUCTION REQUIREMENTS

    Craft Construct, fireball, geas/quest, limited wish, liveoak, polymorph any object, creator must be caster level 16th; Craft (shipbuilding) DC 20; Cost 55,200 gp