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Colossus, Jade

This massive automaton stands five times as tall as a normal human and resembles a gigantic humanoid carved of smooth green stone.

Jade Colossus CR 16

XP 76,800
N Colossal construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE

AC 34, touch 2, flat-footed 34 (+32 natural, –8 size)
hp 256 (32d10+80)
Fort +10; Ref +10; Will +10
Defensive Abilities light reflection; DR 15/adamantine; Immune construct traits, fire, magic

OFFENSE

Speed 40 ft.
Melee 2 slams +43 (4d8+19)
Space 30 ft.; Reach 30 ft.
Special Attacks breath weapon

STATISTICS

Str 49, Dex 10, Con —, Int —, Wis 11, Cha 1
Base Atk +32; CMB +59; CMD 69

SPECIAL ABILITIES

Breath Weapon (Su)

Once every 1d4 rounds, a jade colossus can spray a blast of green energy in either a 60–foot cone or a 120–foot line. A creature in the affected area takes 15d6 points of damage, Reflex half DC 26. A creature slain as the result of this breath weapon transforms into jade. The save DC is Constitution-based. A creature turned to jade has Hardness 6, hp 40. This effect can be reversed by casting stone to flesh,
wish, or miracle. The victim remains dead, but can then be raised or resurrected normally.

Immunity to Magic (Ex)

A jade colossus is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A disintegrate spell slows a jade colossus (as the slow spell) for 1d6 rounds, with no saving throw. A shatter spell deals 3d12 points of damage to a jade colossus, with no saving throw.

A magical attack that deals fire damage breaks any slow effect on the jade colossus and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A jade colossus gets no saving throw against fire effects.

Light Reflection (Ex)

The angles and makeup of the jade colossus allows it to reflect any light-based attacks or effects (it cannot reflect natural sunlight however). Reflected light acts as an emanation (lasting 1 round) that blinds all creatures within 40 feet. A creature can attempt a Reflex save DC 26 to avoid being blinded If the save fails, the creature is blinded for 2d4 rounds (as the blindness spell); creatures that successfully save are instead dazzled for a like amount of time. Undead and similar creatures to whom sunlight is harmful to take 6d6 points of damage (a successful Reflex save DC 26 halves the damage).

Ruby Star of Law
Sages speak of a jade colossus located in the City of Brass that has the ruby star of law (a gem of inestimable value) embedded in its forehead. The Jade Guardian (as it is known in the City) is a CR 18 advanced jade colossus with the following additional ability.

Energy Ray (Su)

Once per round as a swift action, the Jade Guardian can fire a ray to a range of 200 feet (requires a successful ranged touch attack to hit). Genies hit by this ray must make a successful Fortitude save (DC 26) or take 6d4 points of Constitution damage. On a successful save, the genie takes one-half damage. Other creatures are affected as follows:
Lawful creatures are slowed (as by the slow spell) for 1d4 rounds (no save). Non-lawful creatures take 6d6 points of force damage (no save) and are stunned for 1d4 rounds (DC 26 Fortitude save negates).
Should the ruby star of law ever be claimed as a magic item, treat it as a minor artifact that allows use of the energy ray ability indicated above, save that it requires a standard action to activate.

Construction

A jade colossus’s body is constructed from 80,000 pounds of pure jade, and a mixture of rare stones, herbs, and chemicals totaling 8,000 gp.

CL 15th; Price 110,000 gp

Requirements Craft Construct, blindness/deafness, flesh to stone, geas/quest, polymorph any object, creator must be caster level 15th; Skill Craft (sculptures) DC 30; Cost 59,000 gp