N Small construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
AC 20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size)
hp 15 (1d10+10)
Fort +0, Ref +2, Will +0
DR 5/—; Immune construct traits; SR 13
Speed 40 ft.
Melee bite +3 (1d6+1 plus poison)
Str 12, Dex 15, Con —, Int —, Wis 11, Cha 1
Base Atk +1; CMB +1; CMD 13 (can't be tripped)
Skills Stealth +12; Racial Modifiers +6 Stealth
SQ find target
discern location. The creator must have seen or be holding an item from the specified creature for this order to function.
damage; cure 1 save.
An iron cobra's body is built from 100 pounds of magically treated materials (typically iron).
CL 7th; Price 4,000 gp (iron); 20,000 gp (adamantine), 8,000 gp (cold iron), 5,000 (darkwood), or 10,000 gp (mithral)
Requirements Craft Construct, animate object, discern location, geas/quest; Skill Craft (armor), Craft (blacksmithing), Craft (carpentry [for darkwood cobras only]), or Craft (weapons) DC 15; Cost 2,000 gp (iron); 10,000 gp (adamantine); 4,000 gp (cold iron); 2,500 gp (darkwood); 5,000 gp (mithral)
This creature resembles a small, metallic cobra. Its body is made of overlapping iron plates, and its eyes are pinpoints of red light.