Cogs and gears are visible in the gaps of this metallic creature's armor. It wields a polearm as it stands ready at attention.
Speed 30 ft.
Str 28, Dex 15, Con —, Int —, Wis 11, Cha 1
A clockwork soldier can function for 2 days per Hit Die every time it is wound.
Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.
A clockwork soldier is proficient with all simple and martial weapons.
A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier's wind-down duration. A clockwork soldier can exit standby as a swift action—if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.