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    Clockwork Soldier

    Cogs and gears are visible in the gaps of this metallic creature's armor. It wields a polearm as it stands ready at attention.

    Clockwork Soldier CR 6

    XP 2,400
    N Medium construct (clockwork)
    Init +6; Senses darkvision 60 ft., low-light vision; Perception +0


    AC 20, touch 14, flat-footed 16 (+2 Dex, +2 dodge, +6 natural)
    hp 64 (8d10+20)
    Fort +2, Ref +6, Will +2
    DR 5/adamantine; Immune construct traits
    Weaknesses vulnerable to electricity


    Speed 30 ft.
    Melee* +1 halberd +18/+13 (1d10+13/x3)
    Special Attacks latch


    Str 28, Dex 15, Con —, Int —, Wis 11, Cha 1
    Base Atk +8; CMB +17 (+19 disarm); CMD 31 (33 vs. disarm)
    Feats Improved InitiativeB, Lightning ReflexesB
    SQ efficient winding, proficient, standby, swift reactions


    Efficient Winding (Ex)

    A clockwork soldier can function for 2 days per Hit Die every time it is wound.

    Latch (Ex)

    Clockwork soldiers have specially designed hands that easily grasp and lock onto weapons and objects. A soldier can attempt to disarm or grapple as a standard action without provoking an attack of opportunity, and it receives a +2 bonus on disarm checks. In addition, it receives a +2 bonus to CMD against attempts to disarm it.

    Proficient (Ex)

    A clockwork soldier is proficient with all simple and martial weapons.

    Standby (Ex)

    A clockwork soldier can place itself on standby as a standard action. While on standby, a clockwork soldier cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the soldier's wind-down duration. A clockwork soldier can exit standby as a swift action—if it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.

    Editor's Note
    This creature seems to have an error in the Melee attack line. Corrected line is below.

    Melee +1 halberd +18/+13 (1d10+14/x3)
    Clockwork Soldier Construction

    The creator must start with crafted clockwork pieces worth 1,000 gp; the cost of the soldier's weapon is not included in this price.

    CL 12th; Price 37,000 gp


    Craft Construct, geas/quest and heroism, creator must be at least caster level 12th; Skill Craft (clockwork) DC 20; Cost 19,000 gp