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    Clockwork Huntsman

    As a mechanical soldier clad in flat-black metal and trimmed with shining mithral, this creature holds a poise suggesting awareness and assessment.

    Clockwork Huntsman CR 3

    XP 800
    N Medium construct
    Init +2; Senses darkvision 60 ft., low-light vision; Perception +8

    DEFENSE

    AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
    hp 36 (3d10+20)
    Fort +1, Ref +3, Will +1
    Immune construct traits

    OFFENSE

    Speed 40 ft.
    Melee mwk longsword +8 (1d8+3/19–20), slam +6 (1d4+4)
    Special Attacks net cannon

    STATISTICS

    Str 17, Dex 14, Con —, Int 4, Wis 10, Cha 1
    Base Atk +3; CMB +6; CMD 18
    Feats Power Attack, Weapon Focus (longsword)
    Skills Perception +8; Racial Modifiers Acrobatics (+4 when jumping), +5 Perception
    Languages understands Common
    SQ diligent sentinel

    SPECIAL ABILITIES

    Diligent Sentinel (Ex)

    Clockwork huntsmen are designed to seek prey. They gain a +5 racial bonus to Perception checks.

    Net Cannon (Ex)

    A mechanism within the clockwork huntsman's chest can fire a net at any target it is aware of 1/round as a standard action. This is a ranged touch attack that does not provoke an attack of opportunity. It has a range increment of 10 ft. with a maximum range of 30 ft. and a 30 ft. trailing cable (hardness 3, 10 hp) anchored within the huntsman's chest. It functions in all other ways as a standard net. Up to four nets may be fired from the huntsman. It is a full round action to retract and re-arm a net that has missed. This mechanism explodes when a clockwork huntsman is destroyed, projecting superheated steam and shrapnel at each creature within 5 ft. of the construct (3d6 damage, Reflex DC 15 for half).

    Clockwork Huntsman Construction

    Though different of build, clockwork huntsmen and clockwork hounds are typically made at the same time and use very similar materials. Both are reinforced constructs demanding a heavy chassis of iron, steel, and some mithral. After construction of the bodies, a 4-day ritual involving 500 gp in special oils and chemicals activate the clockworks.

    CL 5th; Price 10,500 gp

    CONSTRUCTION REQUIREMENTS

    Craft Construct, animate object, expeditious retreat, grease, creator must be CL 5th; Skill Craft (clockworks) and Craft (alchemy) DC 22; Cost 5,500 gp