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    Chrystone

    This creature appears as a statue constructed of rock and crystal. It has almost no neck; its head seems attached firmly to its shoulders, though by observing it, you see that it is able to turn its head freely. Each of its hands has two fingers and two opposable thumbs.

    Chrystone CR 4

    XP 1,200
    N Medium construct
    Init –1; Senses darkvision 60 ft., low-light vision; Perception +4

    DEFENSE

    AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
    hp 42 (4d10+20)
    Fort +1; Ref +0; Will +3
    Defensive Abilities shatter weapons; DR 5/—; Immune construct traits, magic

    OFFENSE

    Speed 20 ft.
    Melee longsword +7 (1d8+3)
    Special Attacks death throes
    Spell-like Abilities (CL 4th)

    At willstone shape (item of 5 pounds or less, otherwise as the spell)
    2/daystone tell
    3/day
    color spray (DC 13)

    TACTICS

    Chrystones open with color spray which emanates from their mouth like a breath weapon and then close for melee combat if targets are close enough; otherwise, they stand back and fight with their longswords. If a battle is going poorly, a chrystone attempts to retreat and ambush its opponents when it has repaired itself.

    STATISTICS

    Str 17, Dex 9, Con —, Int 8, Wis 11, Cha 1
    Base Atk +4; CMB +7; CMD 16
    Feats Iron Will, Power Attack
    Skills Perception +4

    SPECIAL ABILITIES

    Death Throes (Ex)

    When a chrystone is destroyed, it shatters, spraying razor-sharp fragments from its form. Creatures within 5 feet of the chrystone take 2d6 points of damage. A DC 12 Reflex saving throw halves the damage. A chrystone can prevent itself from shattering by making a DC 12 Will save as it is destroyed.

    Spell-like Abilities (Sp)

    Three times per day, a chrystone can use its stone shape to repair itself, healing 1d6 points of damage per use. This requires a full-round action that provokes attacks of opportunity. The save DC for the chrystone’s color spray includes a +2 racial bonus.

    Immunity to Magic (Ex)

    A chrystone is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

    A transmute rock to mud spell slows a chrystone (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.

    A stone to flesh spell does not actually change the chrystone’s structure but negates its damage reduction and immunity to magic for 1 full round.

    Shatter Weapons (Ex)

    Whenever a character strikes a chrystone with a weapon (magical or nonmagical), the weapon must succeed on a DC 14 Fortitude save or shatter into pieces. A magic weapon uses its own save bonus or that of the wielder, whichever is higher. If the weapon breaks, the chrystone takes no damage from the attack. The save DC is Constitution-based and includes a +2 racial bonus.

    Construction

    Chrystone

    A chrystone’s body is chiseled from a single block of hard stone, such as granite, weighing at least 1,000 pounds. The stone must be of exceptional quality, and costs 1,000 gp.

    CL 14th; Price 16,000 gp

    CONSTRUCTION REQUIREMENTS

    Craft Construct, color spray, limited wish, polymorph any object, shatter, stone shape, stone tell, creator must be caster level 14th level; Skill Craft (sculptures) or Craft (stonemasonry) DC 15; Cost 8,500 gp