Headsman’s Scythe

These spirits are swift to manifest as soon as any living creature intrudes upon the balcony, appearing as a ghostly set of skeletal arms wielding a rusty scythe—the same scythe once used by the headsman himself. The animated scythe fights to the death, pursuing foes throughout the Harrowstone grounds but not beyond its walls.

Headman's Scythe
CR 2

XP 600
N Small construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception –5


AC 18, touch 12, flat-footed 17 (+1 Dex, +6 natural, +1 size)
hp 21 (2d10+10)
Fort +0, Ref +1, Will -5
Defensive Abilities hardness 10; Immune construct traits
Weaknesses haunted


Speed 30 ft.
Melee scythe +3 (2d4/×4)


Str 10, Dex 12, Con --, Int --, Wis 1, Cha 1
Base Atk +2; CMB +1; CMD 12
SQ construction points (haunted, metal)