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    Headsman’s Scythe

    These spirits are swift to manifest as soon as any living creature intrudes upon the balcony, appearing as a ghostly set of skeletal arms wielding a rusty scythe—the same scythe once used by the headsman himself. The animated scythe fights to the death, pursuing foes throughout the Harrowstone grounds but not beyond its walls.

    Headman's Scythe
    CR 2

    XP 600
    N Small construct
    Init +1; Senses darkvision 60 ft., low-light vision; Perception –5

    DEFENSE

    AC 18, touch 12, flat-footed 17 (+1 Dex, +6 natural, +1 size)
    hp 21 (2d10+10)
    Fort +0, Ref +1, Will -5
    Defensive Abilities hardness 10; Immune construct traits
    Weaknesses haunted

    OFFENSE

    Speed 30 ft.
    Melee scythe +3 (2d4/×4)

    STATISTICS

    Str 10, Dex 12, Con --, Int --, Wis 1, Cha 1
    Base Atk +2; CMB +1; CMD 12
    SQ construction points (haunted, metal)