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Toad, Giant

Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak.

Giant Toad
CR 2

XP 600
N Large animal
Init +1; Senses low-light vision, scent; Perception +8


AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
22 (3d8+9)
+6, Ref +6, Will +0
Defensive Abilities
poison skin


Speed 30 ft., swim 15 ft.
bite +5 (1d6+6 plus grab)
10 ft.; Reach 10 ft.
Special Attacks
swallow whole (1d4 bludgeoning, AC 12, 2 hp)


Str 19, Dex 13, Con 16, Int 1, Wis 8, Cha 6
Base Atk
+2; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)
Lightning Reflexes, Skill Focus (Perception)
Acrobatics +5 (+9 jump), Perception +8, Stealth* +5, Swim +12; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth, +8 Swim


Poison Skin (Ex)

A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin.

Skin—contact; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.

* Editor's Note

The skill ranks do not add up. 
Either all animal's 3 skill points have to be invested in Perception +8 (3ranks-1wis+3class+3feat=8), so can't have any invested in Stealth +1 (4bonus+1dex-4size). 
OR it has Perception +7 (2ranks-1wis+3class+3feat=7) and Stealth +5 (1rank+3class+4bonus+1dex-4size).
GMs should decide which route they would like to go.

Giant Toad Companions
Giant toad companions are identical to giant frog animal companions, save that they lack the frog’s tongue and pull abilities. Instead, they gain the poison skin ability at 4th level.

Starting Statistics: Size Medium; Speed 30 ft., swim 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 13, Con 16, Int 1, Wis 9, Cha 6; Special Qualities low-light vision, scent.

4th–Level Advancement: Ability Scores Str +2, Dex +2; Special Qualities poison skin, swallow whole.