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    Summoned Creature: Constrictor Snake


    Constrictor Snake CR 2

    XP --
    N Medium celestial/fiendish animal
    Init +3; Senses darkvision 60 ft., scent; Perception +12

     DEFENSES

    AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
    hp 19 [25] (3d8+6) [3d8+12]
    Fort +4 [+6], Ref +6, Will +2
    SR 7
    Celestial - Resist Acid, Cold, and Electricity 5
    Fiendish - Resist Cold and Fire 5

     OFFENSE

    Speed 20 ft., climb 20 ft., swim 20 ft.
    Melee bite +5 [+7] (1d4+4 [1d4+7] plus grab)
    Special Attack constrict (1d4+4) [1d4+7], Smite evil/good

     STATISTICS

    Str 17 [21], Dex 17, Con 12 [16], Int 1, Wis 12, Cha 2
    Base Atk +2; CMB +5 [+7] (+9 [+11] grapple); CMD 18 [20] (can't be tripped)
    Feats Skill Focus (Perception), Toughness
    Skills Acrobatics +15, Climb +11 [+13], Perception +12, Stealth +11, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth,+8 Acrobatics

     SPECIAL ABILITIES

    Smite evil/good: 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.