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    Snake, Cobra (Spitting)


    Spitting Cobra CR 1/2

    XP 200
    N Tiny animal
    Init +3; Senses low-light vision, scent; Perception +5

    DEFENSE

    AC 15; touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
    hp 4 (1d8)
    Fort +2; Ref +5; Will +1

    OFFENSE

    Speed 20 ft.
    Melee bite +5 (1d2-3 plus poison)
    Space 2-1/2 ft.; Reach 0 ft.
    Special Attacks spit

    STATISTICS

    Str 4, Dex 17, Con 11, Int 2, Wis 12, Cha 3
    Base Atk +0; CMB +1; CMD 8 (can't be tripped)
    Feats Weapon Finesse
    Skills Climb +3, Perception +5, Stealth +11, Swim +3

    SPECIAL ABILITIES

    Poison (Ex)

    Bite—injury; save Fort DC 10, frequency 1/round for 6 rounds, effect 1 Con, cure 1 saves.

    Spit (Ex)

    A spitting cobra can spit its venom into the eyes of its opponent as a ranged touch attack (+5 to hit). A creature hit by the venom must make Fortitude saves to resist the poison as if bitten (see above), and must also succeed a DC 10 Reflex save or be blinded. The save DC for this ability is Constitution-based.

    CONVERSION

    Spitting Cobra Familiars

    The master of a spitting cobra familiar gains a +3 bonus to Bluff checks.