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    Skunk

    Built like a small badger, this creature has black fur with white stripes running from its face to its fluffy tail, which is raised in warning.

    Skunk CR 1/4

    XP 100
    N Tiny animal
    Init +2; Senses low-light vision, scent; Perception +5

    DEFENSE

    AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
    hp 3 (1d8-1)
    Fort +1, Ref +4, Will +1

    OFFENSE

    Speed 30 ft.
    Melee bite +4 (1d3-4), 2 claws +4 (1d2-4)
    Ranged spray +4 touch (musk)
    Space 2-1/2 ft.; Reach 2-1/2 ft.
    Special Attacks musk

    STATISTICS

    Str 3, Dex 15, Con 9, Int 2, Wis 12, Cha 6
    Base Atk +0; CMB +0; CMD 6
    Feats Weapon Finesse
    Skills Perception +5

    SPECIAL ABILITIES

    Musk (Ex)

    Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.

    Source Wikipedia