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    Seal

    This sleek, aquatic mammal has a pair of flippered limbs, a powerful tail, and a muzzle full of small sharp teeth.

    Seal CR 1/3

    XP 135
    N Small animal
    Init +1; Senses low-light vision; Perception +5

    DEFENSE

    AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
    hp 4 (1d8)
    Fort +2, Ref +3, Will +1

    OFFENSE

    Speed 10 ft., swim 60 ft.
    Melee bite +2 (1d4)

    STATISTICS

    Str 10, Dex 13, Con 11, Int 2, Wis 13, Cha 6
    Base Atk +0; CMB –1; CMD 10 (can't be tripped)
    Skills Perception +5, Swim +8; Racial Modifiers +4 Perception
    SQ hold breath
    Languages none

    SPECIAL ABILITIES

    Hold Breath (Ex)

    A seal can hold its breath for a number of minutes equal to 6 × its Constitution score before it risks drowning.

    Editor's Note
    A seal can become a familiar.  If so, its Master gains a +3 bonus on Swim checks.
    Source Wikipedia