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Seal

This sleek, aquatic mammal has a pair of flippered limbs, a powerful tail, and a muzzle full of small sharp teeth.

Seal CR 1/3

XP 135
N Small animal
Init +1; Senses low-light vision; Perception +5

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +1

OFFENSE

Speed 10 ft., swim 60 ft.
Melee bite +2 (1d4)

STATISTICS

Str 10, Dex 13, Con 11, Int 2, Wis 13, Cha 6
Base Atk +0; CMB –1; CMD 10 (can't be tripped)
Skills Perception +5, Swim +8; Racial Modifiers +4 Perception
SQ hold breath
Languages none

SPECIAL ABILITIES

Hold Breath (Ex)

A seal can hold its breath for a number of minutes equal to 6 × its Constitution score before it risks drowning.

Editor's Note
A seal can become a familiar.  If so, its Master gains a +3 bonus on Swim checks.
Source Wikipedia