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    Ray, Stingray

    A long tail fitted with a barbed stinger trails from this flat, triangular fish’s body.

    Stingray CR 1/2

    XP 200
    N Medium animal (aquatic)
    Init
    +1; Senses blindsense 30 ft., low-light vision; Perception +8

    DEFENSE

    AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
    hp
    13 (2d8+4)
    Fort +5, Ref +4, Will +1

    OFFENSE

    Speed swim 40 ft.
    Melee
    sting +1 (1d4 plus poison)

    STATISTICS

    Str 10, Dex 13, Con 15, Int 1, Wis 13, Cha 2
    Base
    Atk +1; CMB +1; CMD 12
    Feats
    Skill Focus (Perception)
    Skills
    Perception +8, Stealth +5 (+13 in sand or mud), Swim +8; Racial Modifier +8 Stealth in sand or mud, +8 Swim

    SPECIAL ABILITIES

    Poison (Ex)

    Sting—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save.

    The save DC is Constitution-based.

    Stingray Animal Companion

    Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.

    4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.