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    Pterosaur, Rhamphorhynchus

    A brightly colored creature swoops down to land on the branch above. Its head is overly large, with a mouth full of sharp teeth and bright, shiny eyes. The thing chirps, lashes its long thin tail, and then with a flap of leathery wings is in the air once again.

    Rhamphorhynchus
    CR1/3

    XP 135
    N Tiny animal
    Init +3; Senses low-light vision, scent; Perception +6

    DEFENSE

    AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
    hp 4 (1d8)
    Fort +2, Ref +7, Will +2
    Defensive Abilities evasion

    OFFENSE

    Speed 10 ft., fly 40 ft. (good)
    Melee bite +0 (1d3–2)
    Space 2-1/2 ft.; Reach 2-1/2 ft.
    Special Attacks sudden swoop

    STATISTICS

    Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 11
    Base Atk +0; CMB +1; CMD 9
    Feats Lightning Reflexes
    Skills Fly +11, Perception +6, Stealth +11

    SPECIAL ABILITIES

    Sudden Swoop (Ex)

    If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.

    Rhamphorhynchus Familiars

    Rhamphorhynchuses (also called swoop lizards) make excellent familiars for spellcasters who are looking for a quick and nimble minion.

    A rhamphorhynchus familiar grants its master all of the typical benefits familiars grant, but their jittery and quick reactions also impart a +2 bonus on the master’s Initiative checks. A rhamphorhynchus is generally too small to serve well as an animal companion— if a character wishes to take one as a companion anyway, they have the same statistics as bird animal companions.