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Porcupine, Dire

This enormous porcupine has a golden brown body and is covered in many oversized quills.

Dire Porcupine CR 1

XP 400
N Small animal
Init +4; Senses low-light vision, scent; Perception +5


AC 16, touch 11, flat–footed 16 (+0 Dex, +5 natural, +1 size)
hp 13 (2d8+4);
Fort +5; Ref +3; Will +1


Speed 30 ft.
Melee 1d6 quills +4 (1d3+2), bite +4 (1d4+2)
Special Attacks quills


Dire porcupines are passive until threatened. When faced with possible combat, the dire porcupine raises the quills on its body and spins around, smashing an opponent with its quill-covered tail. If it bites an opponent, 1d4 quills break off from its body and lodge in the opponent.


Str 14, Dex 10, Con 14, Int 2, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 12 (16 vs. trip)
Feats Improved Initiative
Skills Perception +5, Stealth +9; Racial Modifiers +4 Perception


Quills (Ex)

When the dire porcupine strikes with its tail, it dislodges 1d6 quills that automatically break off and lodge in the opponent’s flesh. A lodged quill imposes a –1 circumstance penalty to attacks, saves, and checks. Each 1 minute thereafter, the quill moves deeper into the opponent’s flesh, dealing 1d2 additional points of damage. Removing the quill takes 1 full round and deals 1d4 additional points of damage. If the quill has been embedded for more than 10 rounds, a Strength check at DC 10 is needed to remove the quill. For every minute after that, the DC to remove a lodged quill increases by +1. An unarmed or melee touch attack against a dire porcupine causes 1d4 quills to break off and lodge in the attacker.

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