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    Octopus, Blue-Ringed


    Blue-Ringed Octopus CR 1/2

    XP 200
    N Tiny animal (aquatic)
    Init +5; Senses low-light vision; Perception +1

    DEFENSE

    AC 17, touch 17, flat-footed 12 (+5 Dex, +2 size)
    hp 4 (1d8)
    Fort +2, Ref +7, Will +1
    Defensive Abilities ink cloud

    OFFENSE

    Speed 20 ft., swim 30 ft., jet 60 ft.
    Melee bite +7 (1d2–1 plus poison), tentacles +5 (grab)
    Space 2-1/2 ft.; Reach 0 ft.

    STATISTICS

    Str 8, Dex 21, Con 10, Int 2, Wis 13, Cha 3
    Base Atk +0; CMB +3 (+7 grapple); CMD 12 (can’t be tripped)
    Feats MultiattackB, Weapon Finesse
    Skills Escape Artist +15, Stealth +25, Swim +13; Racial Modifiers +10 Escape Artist, +8 Stealth
    Special Attacks poison

    SPECIAL ABILITIES

    Familiar

    The master of a blue-ringed octopus familiar gains a +3 bonus on Swim checks.

    Ink Cloud (Ex)

    While within water, an octopus can emit a 5-foot-radius sphere of ink once per minute as a swift action. This ink provides total concealment and persists for 1 minute.

    Jet (Ex)

    The octopus can jet 60 feet in a straight line as a full-round action. This does not provoke attacks of opportunity.

    Poison (Ex)

    Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.