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Lizard, Chameleon (Giant, 3pp)

This giant lizard has a pebbly hide and eyes that protrude from the sides of its head such that they appear to be capable of independent movement.

Giant Chameleon CR 3

XP 800
N Large animal
Init +2; Senses all-around vision, low-light vision, scent, superior vision; Perception +17


AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Defensive Abilities all-around vision; Immune flanks


Speed 20 ft., climb 20 ft.
Melee bite +5 (1d8+4 plus grab)
Ranged tongue +5 (1d3+3 plus grab)
Space 10 ft.; Reach 5 ft. (10 ft. with tongue)
Special Attacks swallow whole (1d4 acid damage, AC 11, 10 hp)


Giant chameleons sit completely still watching for potential prey to come within range of their tongue. Once a creature is located, the giant chameleon shoots its tongue out, grabs the prey, and reels it into its mouth, where it is chewed and swallowed.


Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 2
Base Atk +3; CMB +7 (+11 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Perception), Weapon Focus (tongue)
Skills Climb +15, Perception +17, Stealth +17; Racial Modifiers +15 Stealth


All-Around Vision (Ex)

A giant chameleon can rotate each eye, independently of the other, in a 180 degree radius. This gives it a +4 racial bonus on Perception checks, and it cannot be flanked.

Superior Vision (Ex)

By magnifying an image, a giant chameleon can see five times as far as a normal human. This grants the chameleon a +4 racial bonus on Perception checks. This bonus stacks with all-around vision.

Tome of Horrors Complete
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