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    Horse, Heavy, Combat Trained (Fiendish)

    This powerful, coal-black horse snorts and stamps the ground.  Even from a distance, you can see the malevolence in its eyes.

    Fiendish Heavy War Horse
    CR 2

    XP 600
    NE Large animal (evil, extraplanar)
    Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +8

    DEFENSE

    AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
    hp 19 (2d8+10)
    Fort +8, Ref +7, Will +3
    Resist cold 5, fire 5; SR 7

    OFFENSE

    Speed 50 ft.
    Melee bite +5 (1d4+5) and 2 hooves +5 (1d6+5)
    Space 10 ft.; Reach 5 ft.
    Special Attacks smite good (1/day)

    STATISTICS

    Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
    Base Atk +0; CMB +7; CMD 21 (25 vs. trip)
    Feats Endurance, RunB
    Skills Perception +8

    SPECIAL ABILITIES

    Smite Good (Su)

    Once per day, a fiendish war horse may smite a good-aligned creature. As a swift action, the fiendish war horse chooses one target within sight to smite. If this target is good, the horse adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the horse rests.

    Credit

    Conversion by: overfiend_87

    overfiend_87's lab