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Summoned Creature: Aurochs

Aurochs CR 2
XP --
N Large celestial/fiendish
animal
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +9
 DEFENSE
AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
hp 22 [28] (3d8+9) [3d8+15]
Fort +6 [+8], Ref +3, Will +1
SR
7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
 OFFENSE
Speed 40 ft.
Melee gore +7 [+9] (1d8+9) [1d8+11]
Special Attack stampede, trample (2d6+9, DC 17 [19]), Smite evil/good
 STATISTICS
Str 23 [27], Dex 10, Con 17 [21], Int 2, Wis 11, Cha 4
Base Atk +2; CMB +9 [+11]; CMD 19 [21] (23 [25] vs trip)
Feats
Endurance, Skill Focus (Perception)
Skills Perception +9
 SPECIAL ABILITIES

Stampede (Ex)

A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

Smite evil/good

1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.