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    Summoned Creature: Aurochs

    Aurochs CR 2
    XP --
    N Large celestial/fiendish
    animal
    Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +9
     DEFENSE
    AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
    hp 22 [28] (3d8+9) [3d8+15]
    Fort +6 [+8], Ref +3, Will +1
    SR
    7
    Celestial - Resist Acid, Cold, and Electricity 5
    Fiendish - Resist Cold and Fire 5
     OFFENSE
    Speed 40 ft.
    Melee gore +7 [+9] (1d8+9) [1d8+11]
    Special Attack stampede, trample (2d6+9, DC 17 [19]), Smite evil/good
     STATISTICS
    Str 23 [27], Dex 10, Con 17 [21], Int 2, Wis 11, Cha 4
    Base Atk +2; CMB +9 [+11]; CMD 19 [21] (23 [25] vs trip)
    Feats
    Endurance, Skill Focus (Perception)
    Skills Perception +9
     SPECIAL ABILITIES

    Stampede (Ex)

    A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

    Smite evil/good

    1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.