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    Hamster, Giant

    What should be a tiny, cuddly creature is instead a behemoth of tan fur and over-sized teeth. Its eyes gleam with a feral intensity.

    Giant Hamster CR 3

    XP 800
    N Large animal
    Init +1; Senses low-light vision; Perception +9


    AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, –1 size)
    hp 30 (4d8+12)
    Fort +7, Ref +5, Will +2
    Immune disease


    Speed 20 ft., burrow 10 ft.
    Melee bite +6 (1d8+6 plus grab)
    Space 10 ft.; Reach 5 ft.
    Special Attacks cheek pouch


    Str 19, Dex 13, Con 16, Int 1, Wis 12, Cha 6
    Base Atk +3; CMB +8 (+12 grapple); CMD 19 (23 vs. trip)
    Feats Endurance, Skill Focus (Perception)
    Skills Climb +9, Perception +9


    Cheek Pouch (Ex)

    A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 16 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out. A Large hamster’s cheek can hold 1 Small, 2 Tiny, or 8 Diminutive or smaller opponents. The check DC is Strength-based.

    Immune (Ex)

    Giant hamsters are immune to all diseases (magical and otherwise).

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