Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎Fish‎ > ‎

Fish, Caribe (Giant)

This fish resembles a massive piranha with a jaw bearing rows of razor-like teeth.

Giant Caribe CR 1

XP 400
N Medium animal (aquatic)
Init +2; Senses low-light vision, keen scent; Perception +10


AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (3d8)
Fort +3, Ref +5, Will +2


Speed swim 40 ft.
Melee bite +4 (1d6+1)
Special Attacks frenzy


Giant caribes attack by swarming an opponent and biting with their razor-sharp teeth. Once blood is drawn, the entire pack goes into a frenzy, attacking twice each round.


Str 12, Dex 15, Con 10, Int 1, Wis 12, Cha 2
Base Atk +2; CMB +3; CMD 15 (can’t be tripped)
Feats Skill Focus (Perception), Weapon Finesse
Skills Perception +10, Swim +10; Racial Modifiers Giant caribes use their Dexterity modifier for Swim checks.


Frenzy (Ex)

A giant caribe that detects blood in the water goes into a killing frenzy, as do all other giant caribes within a 90-foot radius. Frenzied giant caribes attack until either they or their opponents are dead. A frenzied giant caribe can make one extra attack when making a full attack action. The attack is made using the creature’s full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A frenzied giant caribe’s swim speed increases by 10 feet. This frenzy lasts for 1 minute and can only be used once per encounter.

Keen Scent (Ex)

A giant caribe can notice creatures by scent in a 90-foot radius underwater and can detect blood in the water at ranges up to 500 feet.

Source Wikipedia
Tome of Horrors Complete
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