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    Fish, Caribe (Giant)

    This fish resembles a massive piranha with a jaw bearing rows of razor-like teeth.

    Giant Caribe CR 1

    XP 400
    N Medium animal (aquatic)
    Init +2; Senses low-light vision, keen scent; Perception +10

    DEFENSE

    AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
    hp 13 (3d8)
    Fort +3, Ref +5, Will +2

    OFFENSE

    Speed swim 40 ft.
    Melee bite +4 (1d6+1)
    Special Attacks frenzy

    TACTICS

    Giant caribes attack by swarming an opponent and biting with their razor-sharp teeth. Once blood is drawn, the entire pack goes into a frenzy, attacking twice each round.

    STATISTICS

    Str 12, Dex 15, Con 10, Int 1, Wis 12, Cha 2
    Base Atk +2; CMB +3; CMD 15 (can’t be tripped)
    Feats Skill Focus (Perception), Weapon Finesse
    Skills Perception +10, Swim +10; Racial Modifiers Giant caribes use their Dexterity modifier for Swim checks.

    SPECIAL ABILITIES

    Frenzy (Ex)

    A giant caribe that detects blood in the water goes into a killing frenzy, as do all other giant caribes within a 90-foot radius. Frenzied giant caribes attack until either they or their opponents are dead. A frenzied giant caribe can make one extra attack when making a full attack action. The attack is made using the creature’s full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A frenzied giant caribe’s swim speed increases by 10 feet. This frenzy lasts for 1 minute and can only be used once per encounter.

    Keen Scent (Ex)

    A giant caribe can notice creatures by scent in a 90-foot radius underwater and can detect blood in the water at ranges up to 500 feet.

    Source Wikipedia
    Source
    Tome of Horrors Complete
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