N Medium animal (aquatic)
Init +3; Senses low-light vision, scent; Perception +6
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +6, Will +1
Speed swim 40 ft.
Melee bite +4 (1d6)
Ranged water spray +4 (1d3)
Special Attacks water spray
Str 11, Dex 17, Con 12, Int 1, Wis 12, Cha 2
Base Atk +1; CMB +1; CMD 14 (can’t be tripped)
Feats Weapon Finesse
Skills Perception +6, Swim +11; Racial Modifiers Giant archerfish use their Dexterity modifier for Swim checks.
Water Spray (Ex)
By collecting water in its mouth, a giant archerfish can fire a powerful jet of water as a standard action. The attack has a range of 30 feet with no range increment. If the giant archerfish scores a hit, the target is knocked prone.