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    Emu

    As tall as a human, this large bird seems to be composed mainly of a pair of legs that merge with a round, feathery body. Its long, skinny neck supports a rather small head that darts to and fro.

    Emu CR 1/2
    XP 200
    N Medium animal
    Init
    +3; Senses low-light vision; Perception +9
     DEFENSE

    AC 13, touch 13, flat-footed 10 (+3 Dex)
    hp
    9 (2d8)
    Fort
    +3, Ref +6, Will +0

     OFFENSE

    Speed 40 ft.
    Melee
    2 kicks -4 (1d3)

     STATISTICS

    Str 11, Dex 16, Con 10, Int 2, Wis 11, Cha 4
    Base Atk +1; CMB +1; CMD 14
    Feats Endurance, RunB

    Skills
    Perception +9; Racial Modifiers +4 Perception

    SQ docile

     SPECIAL ABILITIES

    Docile (Ex)

    Unless specifically trained for combat (see the Handle Animal skill) an emu's kicks are treated as secondary attacks.

    Battle Emu (Advanced)
    CR 1
    The statistics presented at left are for a typical emu. The stats below are for tougher emus with the advanced simple template. This example is trained for combat (see the Handle Animal skill), and such mounts often serve halflings, gnomes, and other small races as steeds in combat.

    XP 400
    N Medium animal
    Init
    +5; Senses low-light vision; Perception +11
     DEFENSE

    AC 15, touch 13, flat-footed 12 (+2 natural armor, +3 Dex)
    hp
    13 (2d8+4)
    Fort
    +5, Ref +8, Will +2

     OFFENSE

    Speed 40 ft.
    Melee
    2 kicks +3 (1d3+2)

     STATISTICS

    Str 15, Dex 20, Con 14, Int 2, Wis 15, Cha 8
    Base Atk +1; CMB +3; CMD 16
    Feats Endurance, RunB

    Skills
    Perception +11; Racial Modifiers +4 Perception

    SQ combat trained

     SPECIAL ABILITIES

    Combat Trained

    This example emu has been specifically trained for combat (see the Handle Animal skill) so its kicks are not treated as secondary attacks.