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    Eel, Giant Moray

    This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.

    Giant Moray Eel CR 5

    XP 1,600
    N Large animal (aquatic)
    Init +6; Senses low-light vision, scent; Perception +7

    DEFENSE

    AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
    hp 52 (7d8+21)
    Fort +8, Ref +9, Will +3

    OFFENSE

    Speed swim 30 ft.
    Melee bite +11 (2d6+9 plus grab)
    Space 10 ft.; Reach 10 ft.
    Special Attacks gnaw

    STATISTICS

    Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8
    Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can’t be tripped)
    Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
    Skills Escape Artist +10, Perception +7, Stealth +8, Swim +14; Racial Modifiers +8 Escape Artist

    SPECIAL ABILITIES

    Gnaw (Ex)

    If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.

    Giant Moray Eel Companions

    Starting Statistics: Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8 plus grab); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision.

    7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities gnaw.