N Large animal (aquatic)
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +7
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 52 (7d8+21)
Fort +8, Ref +9, Will +3
Immune disease, fear
Weakness water dependency
Speed 5 ft., swim 30 ft.
Melee bite +11(2d6+9 plus disease and grab)
Space 10 ft.; Reach 5 ft.
Special Attacks gnaw
Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8
Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can’t be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)
Skills Escape Artist +10, Perception +7, Stealth +11, Swim +18; Racial Modifiers +8 Escape Artist
Flesh Rot: Bite—injury; save Fort DC 13; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha damage; cure 2 consecutive saves. The save DC is Constitution-based.
If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+4) against a foe it has already grabbed.
Water Dependency (Ex)
Giant moray eels can survive out of the water for 1 minute per point of Constitution (after that, refer to the drowning rules).